# Death of a Salesman

#### a minute to learn....an afternoon to master

Introducing a set of original new strategy games for two players.
The rules are simple, but you'll find that the games can be surprisingly
complex.
## Installation

Salesman was written as a Tcl/Tk application. First
download *salesman.tcl*.
If you are on a **Windows** machine, you will need to install a copy of
Tcl/Tk. Just
click here
to download the latest release and then run the self extracting program.
When given the option, you probably want to choose the minimal installation of
just the executables. Once it's installed, you should be able to double-click
*salesman.tcl* to run it.

If you are on a **Unix** machine, you will need to install a copy of
*wish*.
Once that's done, if *wish* is located in /usr/local/bin/, do:

** chmod a+x salesman.tcl
salesman.tcl**

If not, do:
wish -f salesman.tcl

## Rules

Salesman includes two different games: Insurance Salesman and Encyclopedia
Salesman.
Both games involve a set of random points. When the game
begins, you will see two identical boards, left and right. You will
alternate taking moves, first on the left board and then on the right
board. Your opponent will be playing first on the right board and then on
the left board. If a board has a light background, it is your turn to
make a move on that board.

A move simply involves selecting a purple point. As you select points,
you will be creating lines, as explained below. Your lines are red. Your
opponent's lines are blue. Your score is the total length of the lines
that you create. The goal is to avoid forming long lines. Therefore,
**the player with the lowest score wins**.

### Insurance

In each board, you and your opponent will form a single path through the
points. The first player selects the starting point. The most recently
selected point is always yellow. Except for the first move, when
a player selects a point, a line will be formed from the yellow point
to the new point.
When there are no more purple points remaining, the yellow point will be
connected back to the first point. Thus, the path will form a cycle.
Note that, if there is an even number of points, whoever chose the first
point will be forced to create that last line.

### Encyclopedia

In each board of this game, you and your opponent will be creating
separate paths. Your path is red, your opponent's is blue. The last
point on your path is red, the last point on your opponent's is blue.
When you select a point, other than your first one, the red point will be
connected to the new point.
When there are no more purple points, both your path and your opponent's
path will be turned into cycles. Again, you are trying to make short
paths.

Douglas Rohde
Last modified: Thu Mar 23 18:16:06 EST 2000